This example shows the stages of creating the moving building effect for the end sequence. I projected the original plate onto tracked geometry so the textures could be baked and cleaned up. Then animated the geometry and rerendered the passes. (The dust effects and robot animation was not done by me)






My final head model signed off by the original japanese creator of Macross!






Testing the scale of the hand and the person sitting in the palm.






A quick animation test to see how my hand model retracts into the arm.